

Playing a spinning Barbarian or a Lightning spewing Amazon on a crowded map is just plain fun. Hero taking 1000:1 odds of monsters and slaughtering them wholesale, very quickly.

But that was back in dec/jan when I first started. The summoner was the hardest to deal with, since it happened on diablo/ball multiple times on both norm and nm. The trapsin one happened on baal about a month ago. As far as the diablo/baal ones, not too sure. The attraction is the kinetic nature of the game play. The uber trist crash happened 2 weeks ago. At which point, you exited, and restarted with a new RNG generated level to do all over again. Once the bar was filled, you’d take on the end boss which would drop the loot. Rifts were “story free” levels, where you would fill the bar killing trash and champion monsters. Players would spend entire play sessions repeatedly killing the same boss, which would be done in minutes.ĭ3 formalized this activity with what they called “Rifts”. D2 was notorious for its boss run culture where you set everything up to kill a boss as easily and quickly as possible, and then do it again. ARPGs use the story as mechanics to get you kill more monsters.ĪRPGs are gear focused, and thus farming focused. RPGs have a more exploratory feel to them as the story is unraveled. They tend to focus on the killing of monsters, rather than the story arc. Can you define for me the difference between ARPG and any other game?ĪRPG tend to be real time.
